Showing posts with label webserial. Show all posts
Showing posts with label webserial. Show all posts

Saturday, January 2, 2010

Profiles in Web Fiction: Nancy Brauer and Vanessa Brooks of Strange Little Band

Today's featured authors are Nancy Brauer and Vanessa Brooks of the webserial Strange Little Band. They've been publishing SLB since May of 2009, and the story is really hitting its stride as we enter 2010. Updates are published twice a week, with a bonus story every other week or so.

This is the fourth interview in the Profiles in Web Fiction series. The other interviews in the series can be found here.

The authors describe Strange Little Band as dark, paranormal romance. It follows the lives of Shane and Addison, co-workers whose lives are forever intertwined by their employer, the unscrupulous Triptych Corp. To make things more complicated, both Shane and Addison have paranormal abilities, which turns even their most trivial interactions into epic mind games. Toss in a healthy dose of hormones and you've got the recipe for an intriguing story.

Nancy was kind enough to answer my questions via email.


How and when did you start publishing online?

Strange Little Band debuted on May 1, 2009 at http://www.strangelittleband.com. Vanessa and I have quite a bit of web design experience, so setting up a self-hosted WordPress site was easy. We'd written together previously, but this is the first time we've published a web serial for public consumption.


Why did you decide to publish your work as serial fiction on the web?

I was the one who pushed to publish SLB online. The more I read about the time and effort required to get literary agents' and publishers' attention, the less inclined I was to play the game. The fact that Vanessa and I had already written 140,000 words of the first draft helped, too. Most of the work has been editing, filling in gaps in the storyline, and lots and lots of promotion.


What are the benefits of publishing online? What are the drawbacks?

The number one benefit of publishing online is reader feedback. Interacting with the audience is fun. They tell you when you're doing something right, and when you're not being clear. Vanessa and I primarily communicate with readers through SLB site comments, Twitter, and the SLB forums.

The number one benefit of publishing online is reader feedback. Interacting with the audience is fun. They tell you when you're doing something right, and when you're not being clear.
The flexibility of online publishing is another huge plus. If you find a typo, you click "edit," make the change, hit "publish," and you're done. You're free to change your posting schedule. Want to change the look of the site? Go for it. You can experiment with integrating reader suggestions, creating character Twitter accounts, and more. The only thing holding you back is your time, desire, and web skills.

The big drawback is having to do everything yourself. Unless you've got a substantial budget or an army of fans willing to work for free, the author is responsible for all of the stuff a print publisher usually handles: developmental editing, copyediting, cover art, marketing, advertising, data backups, etc. All of this take a lot of time. The effort is considerable, especially if you have a day job.


Do you monetize your work? Why or why not? If so, how?

Vanessa and I are working on monetizing SLB to cover costs. Our primary goal is to find our audience for future works. Any profit we make is gravy. :)

Revenue comes from three sources: donations through the SLB site, bids from Project Wonderful advertisers, and sales from the SLB Zazzle store. It's a grand, ongoing experiment which is alternately fun and frustrating. We're learning as we go.


What do you think web serials will look like in five years?

That's a tough question. I think there will be a lot more, much like the explosion of web comics. Serials will probably split into two categories: "professionals" and just-for-fun types. By "professionals" I mean those whose authors rely on serials as a significant portion of their income. It's easy to put a donation button on a website. Convincing readers to donate or buy merchandise takes a lot more creativity and effort.

It's hard to say where web serials, video webseries, and other online entertainment will be in five years. So much is in flux right now. Print publishers are struggling, eBook readers are trying to go mainstream, and piracy is rampant. It remains to be seen if consumers will find enough value in digital media to spend money on it. In general people value tangible goods. For some, if you can't hold it in your hands it's okay to grab a copy. I don't mean to stir up a digital rights management (DRM) debate. It's just that writing and publishing anything online takes time. Unless the writer is extremely frugal or independently wealthy, he or she will likely need revenue to justify the time and effort of publishing.


Your web serial is different from others in that it's a collaborative effort. I'm interested in how exactly you and Vanessa collaborate. How do you divvy up the workload?

We wrote the first draft of SLB via email a few years ago. It was a giant email volley with Vanessa writing primarily from Addison's point of view and me from Shane's. We shared the other characters as necessary. The whole thing was made up on the fly! Editing is crucial to keep the voice consistent and not give the readers whiplash from POV changes.

Although we're in editing and revision mode, we still rely heavily on email. I do the editing for the main SLB story posts. Vanessa's writing the bonus stories. We both fill in gaps in the storyline. Who writes the new bits depends on the POV for the new section and my and Vanessa's schedules. Typically we email each other drafts in the body of an email message. We plot and plan by email, IM, and sometimes Twitter direct messages. We've only spoken once by phone!


What tips would you share with others interested in publishing serialized fiction on the web?

First and foremost, be patient. Unless you can throw a lot of money at an advertising blitz, it'll take time for readers to find you. Make it easy for them. Think about who might like your story. Connect with them, be it on Twitter, forums for similar web serials, or other ways. To get started, check out successful web authors like MeiLin Miranda, MCM, and Alexandra Erin. Novelr and WebLit are warehouses of good ideas, too.

It's also important to plan your story ahead and have a posting buffer. By the latter I mean have two or three posts ready to go at any given time. Unfortunately, I don't always follow my own advice on this front, so the day before posting can be stressful. At least I usually have the first draft done, so it's only last-minute editing.



Be sure to check out Strange Little Band's website.




Monday, December 14, 2009

Profiles in Web Fiction: MCM

Today we interview MCM, author of the novels The Vector, Fission Chips, and countless others. Actually, the word prolific doesn't even begin to describe this author - in 2009, MCM achieved his personal goal of publishing 12 books in 12 months, making something like NaNoWriMo look like a walk in the park.

His most recent work, The New Real, is an example of livewriting - he wrote the entire story over the course of 48 hours, posting a new chapter every hour. Perhaps the most interesting aspect of this was the way that he involved the audience directly in the creative process, allowing them to provide real-time feedback via Twitter or a special website he built specifically for the purpose. He's also built his own online reader, which you can see in the image to the right.

MCM is certainly one to watch. He's constantly pushing the boundaries of web fiction, and experimenting with new techniques for the form. His technical background combined with his zany wit and writing prowess allows him to craft a compelling story and integrate it with the web to create a form of storytelling that is completely new. It's exciting to watch the future of web fiction develop, and MCM is one of the people that's going to create it for us.

He was kind enough to reply to my questions via email. I found his answers to be interesting and insightful, and I think you will too.


How and when did you start publishing online?

I honestly don't remember when I first started, but for the sake of simplicity, I'll say around the middle of 2006, when I released my first book, The Pig and the Box. That was just a PDF... I hadn't really looked at the options for books online, so it was a learning experience the whole way along. At the start of 2009, I moved to a new system that allowed me to post books straight to web pages, and started filling in content from there. I've done 11 books this year so far, and I've been evolving my methods constantly... my first serialized web fiction (Fission Chips) started in May, and my first livewriting book (Typhoon) was in October. Each one of those would be a "start" for me, because they're all so different than what came before.


Why did you decide to publish your work as serial fiction on the web?

The purest answer is that I really wanted the immediate feedback. My first such project, Fission Chips, wasn't a straight serial, because the audience got to suggest and vote on "what happens next" every week, and I had to create it on the fly. That kind of interaction can't work anywhere else. I didn't have much interest in going to traditional publishers (for a variety of reasons), but even so, the interactivity of the web makes it so much more interesting to write here. Writing is a dialogue, and the fewer delay mechanisms we have between the author and the audience, the better.


What are the benefits of publishing online? What are the drawbacks?

The benefit, for me, is the unpredictability. For my livewriting projects (Typhoon and The New Real, written in real-time over 3 and 2 days respectively), I got to tap into the collective insanity of the internet to help craft my story. The atmosphere during those events was just electric... you write a chapter and see the reaction immediately, and it gives you the push you need to do more. You can't do that anywhere else. It's just not possible.

The other major benefit is that you can reach more people online than you can anywhere else. True, holding on to them is harder, but there are no restrictions. Offline, you might be buried in the back of a bookstore, or you might not even be IN the bookstore, and you have no way to change that fact. Online, you can drop a link to your work anywhere, and you never know who'll see it, find you, and stick around for more.

The drawbacks, of course, are that very few people take you seriously. Being self-published in print gets you an eye roll, but publishing online makes people back away slowly. It's the "nephew art" curse that affects web designers... "Oh, what you do is nothing special. My nephew makes websites all the time!" Anyone can publish to the web, and anyone can write a story, so what sets you apart? In the end, there's nothing you can do about those people. If you do great work, and catch an audience, it doesn't matter what the world thinks of you. You're not doing it for universal recognition, you're doing it for the ones who call themselves your fans.


Do you monetize your work? Why or why not? If so, how?

I do, in various ways. For The Vector, I released under a Serial+ system, where a new chapter was posted Monday, Wednesday, and Friday, with a note at the end that said "it will take X more weeks to finish... if you want to read the rest now, you can upgrade for $5". I had pretty good conversion that way, I think because it gave everyone a chance to reach their personal tipping point. They held out until they couldn't hold out any more!

All my books also have donate options in them, with a few options listed for convenience. I've found that if you leave it too open-ended, people won't donate. If you say "here are the choices," you get a lot more conversions.

On occasion, I convert some of my works to print books (for those that say "I really want to read it, but I can't stand computer screens!"), but I'm definitely moving more and more to the online-only approach.


What do you think web serials will look like in five years?

I think they'll look less like something, and more like anything. I think there's something to be said for hybrid books... part prose, part comic, part movie (if done well). I personally want to explore the livewriting concept some more... doing
"...the interactivity of the web makes it so much more interesting to write here. Writing is a dialogue, and the fewer delay mechanisms we have between the author and the audience, the better."
something living and dynamic, rather than just pre-planned chapters on a schedule. I know some people are experimenting with "choose your own adventure"-type architectures, adding programming tricks to do cool new things. I think that sometime soon, the technology and the momentum will let people put their writing into the format that makes the most sense, rather than writing something in a certain way because that's what's expected.

I also think that in five years, the Kindle and iPhone will have made the idea of e-fiction more palatable to the broader world, and traditional print publishers will still be resisting the change. That means the innovators and superstars of web serials will have a chance make their mark... if you have this device meant for reading, but there's very little to read (because publishers are waiting until the hardcovers have been out 6 months), you'll go looking for something else. Web serial writers need to be that "something else." We've got a year, maybe two to get there. So we've got to get cracking.


What technical advances (current or near-future) are you most excited about experimenting with or applying to web fiction?

I'm really interested in integrating AJAX goodness into the writing, but I'm still not 100% sure how it'll be done. Mike Cane and Piers Hollott have these notions of rich reading experiences with deep metadata, and I'm really interested in the "branch" effect of writing: select a word or a sentence and comment on that, or expand on it, or made a side-story... as much as possible, I want web fiction to be a starting point, not a final product. There's already so much discussion that goes on around web fiction, but it's highly fragmented. If we can at least create smarter windows into those conversations, it will probably mean a whole new world in terms of what is created.

I can't wait for the new things we'll be able to do with HTML5. My next-gen site (currently in development) is already pushing boundaries... I'm trying to examine different interaction methodologies, see what I can get away with... but when we can embed video, or do offline storage easily (so essential for web fiction! imagine having a web interface that full downloads the text so you can read any time and not need a connection!) and audio or... well, it'll really change how the game operates. I come from a video background (in addition to web) and the one thing that kills me is that it's still too difficult to properly integrate subtle animation into page design on the web. I want to crack open After Effects, do some motion design, and really enrich the experience. Maybe in a few more years... hopefully...



Who do you consider innovative in the web fiction space today? Who else is pushing technology in new directions to enhance the storytelling process?

Right now, I'm very excited by an upcoming project by A.M. Harte. Her technique is very subtle (to the point of invisibility), but if it works, it will be a great new sub-genre for authors to explore. I can't say more, because I'm sworn to secrecy :) Also, Brian Spaeth really pushes the limits in a lot of ways at once... one of his new concepts will really be a multimedia tour de force, and when you couple it with his insane "alternate reality that may not be alternate" vibe... I'm certain it will blow your mind.


What tips would you share with others interested in publishing serialized fiction on the web?

Don't be constrained by architecture. There are different tools out there to do different things, and some will fit better than others. Think beyond the page. Think of new units, new transitions, new schedules and interactions and presentations and all that. Don't make "a printed book on the screen." So many people (myself included) are chained to that notion, and it's hard to change once you've started. If you're just starting out, find a boundary to push, and push it. Hard. The internet has endless possibilities, and we're only using a fraction.

The trick to this game is patience. You'll start off with two readers, and they'll both be your offline friends. Four months later, you'll have one reader, and you won't even be sure they're really reading. But four months after that, you'll have ten readers, and then twenty, and then forty... Word of mouth takes time, and you have to remember the number one way to kill it is to release something sub-standard. You're only as good as your last chapter... but if that chapter is amazing, you'll be okay.


I'd like to thank MCM for taking the time to discuss his work with me. The stuff he's doing is truly inspiring, and he's definitely got me thinking about the future of storytelling on the web.

Be sure to check out The Vector, and all his other work at his website: 1889 books. To read more about the future of web fiction, check out 1889 Labs.

Wednesday, December 9, 2009

Profiles in Web Fiction: Theron Gibbons of Dark Matters

Today we sit down with web author Theron Gibbons. Theron is the author of Dark Matters, a web novel that he has been serializing since early 2008. Since then, he's added three other works to the mix: Bit at Large, Orchid Bizaar, and Shadow and Mist.

This is the second installment of the Profiles in Web Fiction series. Click here for the other interviews in the series.

In Dark Matters, ChoCho and Jynx are two young lovers facing down a world almost completely devoid of human life after an undefinable event destroys nearly every city on the planet. With the work, Gibbons is undertaking an interesting writing experiment, writing in third-person, present tense in a style he calls "intimate literature."

Theron was kind enough to respond to my interview questions via email.


How and when did you start publishing online?

How did I start online? Primarily I did a lot of research into publishing, and realized that the era of the book publisher, at least in its traditional sense, may well be at an end. I really wanted to have my work seen. So I decided to have a go of it online, and do my best to make my efforts self-sustaining. I started publishing online in January 2008, with Dark Matters, and then expanded out to include three other works, Bit at Large, Orchid Bizaar, and Shadow and Mist.


Why did you decide to publish your work as serial fiction on the web?

I made the decision to publish some of my work in serial, online, primarily for the angst. People think that I mean the reader's angst, but in truth it can be quite stressful at times. Dark Matters specifically is a story written on the fly. Don't get me wrong, I have a basic outline, and through considerable hard effort, have given myself a bit of a buffer, but unlike my other stories, I made no attempt to write Dark Matters in its entirety before making it accessible to my readers. It makes the story more rigid, in some ways, because what has been written already has already been seen, and so the story simply must not derail itself. I also like the idea that readers can comment on the story as it is happening.

On another note, Dark Matters is written in an experimental style I like to call intimate literature. Not only does it shift into and out of the personal experiences of the characters, it sticks mostly to the present tense, third person, with an attempt at shift in intellect and perception based on whom we are observing. This leads to a need for expression that is best suited to a serial publication, because one can work each character in parts, building on their experiences as they work their way through whatever problems arise for them. Given the lack of risks traditional publishers are willing to take, it became obvious to me that if I wanted something like Dark Matters to actually find a reader base, it would have to be through less traditional means.

What are the benefits of publishing online? What are the drawbacks?

The major benefit to publishing online is the freedom to choose my own words, and connect directly with my readers. The only drawback is that the market itself is primarily in its infancy, so the boundaries between the writer and reader are not always so clear. There are a small number of writers publishing online who have also decided that they are literary critics or book/serial reviewers, and they have gone to great trouble to create websites whereby they review other writer's works.
"Given the lack of risks traditional publishers are willing to take, it became obvious to me that if I wanted something like Dark Matters to actually find a reader base, it would have to be through less traditional means."
Criticism from my readers I don't mind, but other fiction writers reviewing my work kind of caught me off guard. I really can't see Stephen King taking a literary punch at Dean R. Koontz by writing a scathing review of Breathless for the New York Times, just as an example. Online publishing, however, seems to have different standards and boundaries entirely, and it will be interesting to see how this sort of one sided, fully public 'peer review' mentality evolves.


Do you monetize your work? Why or why not? If so, how?

I have made some attempts at monetizing my work, mostly the sales of advertising, perks, and subscriptions. The project has to pay for itself. If it doesn't, ultimately it becomes a bit of an expensive hobby, all things considered.


What do you think web serials will look like in five years?

In five years, I think we will l see them evolve into more illustrated works, with greater integration of graphics. Sort of like an online plume edition. I also think RSS feeds are going to become fully integrated with readers, like Kindle is already starting to do, making it easy to pull across serials and read them as they are posted. I also expect publishers to start using the online format to test drive new authors and gauge reader responses, though I rather figure publishers will never have the kind of clout they used to have, if simply because the media online is not theirs to control.


What tips would you share with others interested in publishing serialized fiction on the web?

Take the time to make the words you're writing as perfect as possible before you put them online, and expect readers to point out every little mistake you missed even though you probably read your piece over ten times before it was ever posted. Get uncomfortable with your writing, not with your readers. Stick to your story. Focus on the things you can control. Research everything.


Dark Matters updates once a week. To check it out, visit the site here.

Tuesday, December 1, 2009

Upcoming series: Profiles in Web Fiction

Over the next few weeks, I'll be interviewing several web fiction authors - writers that are publishing their work in serialized form on the web.

Web fiction has yet to go mainstream, having thus far been dominated by works of fan fiction (known as fanfic), but I think this will change in the coming years, as eReaders and netbooks become commonplace and people become more accustomed to reading books, magazines, newspapers, etc. in digital form.

As the saying goes, "writers write," and these guys and gals are pushing the envelope with this new publishing paradigm. I hope to have the first post in the series up by the end of the week, so keep an eye out for it.